Titel mit dem Tag "Bullet Hell". Nach den neusten, meistverkauften oder reduzierten Produkten auf Steam mit dem Tag "Bullet Hell" suchen. Empfohlen, weil es. this game is a bullet-hell shooter. it has stages and 2 modes. free danmaku game. Dieses Spiel ist eine Kugel-Hölle-Shooter. es verfügt über Stufen und. Danmaku (jap.: 弾幕, dt.: „Sperrfeuer“) oder Bullet Hell ist ein Untergenre des Computerspielgenres der Shoot 'em ups. Der Spieler sieht sich hierbei oft einer.
Willkommen in der Bullet Hell!Cuddle Monster Games und Kongregate haben ihr Arcade-Shoot'em-Up Hell is Other Demons am Mai auch auf Steam veröffentlicht. Titel mit dem Tag "Bullet Hell". Nach den neusten, meistverkauften oder reduzierten Produkten auf Steam mit dem Tag "Bullet Hell" suchen. Empfohlen, weil es. this game is a bullet-hell shooter. it has stages and 2 modes. free danmaku game. Dieses Spiel ist eine Kugel-Hölle-Shooter. es verfügt über Stufen und.
Bullet Hell Navigation menu Video[OverSaveTale Minigame] Sudden changes Phase 1 \
Das lustige Thema, Bullet Hell sie das kostenlose Startguthaben annehmen mГchten oder Bullet Hell. - Titel mit dem Tag "Bullet Hell"Seo, Yuri, and Jung, Sang-Uk.
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Shotgrub Slowly walks towards the player, firing spreads of bullets which release more waving bullets upon hitting an obstacle. Sniper Shell Periodically aims at the player with a red laser, then fires a single high-speed bullet.
Professional Periodically aims at the player with a green laser, then fires a single high-speed bullet that explodes into bullets in all directions upon impact.
Gummy Slowly walks towards the player, rapidly firing bullets. Occasionally summons a jammed Spent that periodically releases bullets in all directions.
Skullet Slowly walks towards the player, occasionally firing two spreads of triangular bullets. Skullmet Slowly walks towards the player, occasionally firing two spreads of triangular bullets.
Spent Walks towards the player and attempts to deal contact damage. Creech Walks towards the player, periodically releasing bouncing bullets in all directions.
Hollowpoint Floats towards the player, rapidly firing bullets. Periodically disappears and reappears elsewhere in the room. King Bullat Periodically fires bouncing bullets in all directions.
Spawns several Bullats and Shotgats upon death. Pinhead Walks towards the player and explodes upon death. IF the player gets too close, it will leap towards the player and explode.
Blobulon Moves towards the player and attempts to deal contact damage. Splits into two Blobuloids upon death.
Blobuloid Moves towards the player and attempts to deal contact damage. Splits into two Blobulins upon death. Blobulin Quickly moves towards the player and attempts to deal contact damage.
Poisbulon Moves towards the player, leaving a trail of poison creep. Splits into two Poisbuloids upon death. Poisbuloid Moves towards the player, leaving a trail of poison creep.
Splits into two Poisbulins upon death. Poisbulin Quickly moves towards the player, leaving a trail of poison creep. Leadbulon Moves towards the player and attempts to deal contact damage.
Becomes enraged after taking enough damage, moving faster and leaving a trail of fire. Poopulon Occasionally spins, releasing a large amount of spiraling bullets in all directions.
Bloodbulon Moves towards the player and attempts to deal contact damage. Becomes larger and slower as it takes damage. Releases many bullets in all directions upon death.
Muzzle Wisp Dashes three times in random directions, then releases a ring of flaming bullets. Leaves behind a patch of fire upon death.
Sets the player on fire upon contact. Muzzle Flare Dashes three times in random directions, firing three bullets towards the player with each dash, then releases a ring of flaming bullets.
Cubulon Frequently fires bullets in all directions in a diamond shape. Cubulead Fires bullets in all directions in a diamond shape, then pulls its bullets back towards itself.
Apprentice Gunjurer Fires bullets in a variety of rotating shapes, such as a square, circle, or X.
Occasionally disappears and reappears elsewhere in the room. Gunjurer Summons 6 bullets, during which time any bullets fired at it will be absorbed.
The 6 bullets along with any absorbed bullets are then fired at the player. High Gunjurer Fires large rings of bullets at the player. Lore Gunjurer Summons one of 3 bullet familiars, each with distinct behaviors.
Warrior: The bullet will home in on the player until it vanishes. Mage: The bullet follows the player closely and will shoot smaller bullets at them.
Gunsinger Buffs an enemy in the room, increasing their health and speed. Thus, the player's goal is to shoot as quickly as possible at anything that moves or threatens them to reach the end of the level with a boss battle.
Some games feature overwhelming numbers of enemy projectiles and the player has to memorise their patterns to survive.
These games belong to one of the fastest-paced video game genres. Large numbers of enemy characters programmed to behave in an easily predictable manner are typically featured.
The basic gameplay tends to be straightforward with many variety of weapons. Characters can instantly change direction with no inertia , and projectiles move in a straight line at constant speeds.
As such, players tend to fire indiscriminately, and their weapons only damage legitimate targets. Shoot 'em ups are categorized by design elements, particularly viewpoint and movement: .
Fixed shooters : such as Space Invaders restrict the protagonist to a single axis of motion, enemies attack in a single direction such as descending from the top of the screen , and each level is contained within a single screen.
Tube shooters : feature craft flying through an abstract tube,  such as Tempest and Gyruss. There is still a single axis of motion, making these a subset of fixed shooters.
Rail shooters : limit the player to moving around the screen while the game follows a specific route;  these games often feature an "into the screen" viewpoint, with which the action is seen from behind the player character , and moves "into the screen", while the player retains control over dodging.
Light-Gun games that are "on-rails" are not in the shoot-em-up category but the first-person shooter category,  and the term has also been applied to scripted events in FPS games such as Call of Duty.
Vertically scrolling shooters : feature action that is viewed from above and scrolls up or occasionally down the screen.
Horizontally shooters : feature action that is viewed side-on and scrolls horizontally. Isometrically scrolling shooters : A small number of scrolling shooters, such as Sega 's Zaxxon , feature an isometric point of view.
Multidirectional shooters : feature degree movement where the protagonist may rotate and move in any direction.
Cute 'em ups : feature brightly colored graphics depicting surreal settings and enemies. Cute 'em ups tend to have unusual, oftentimes completely bizarre opponents for the player to fight, with key games in the genre including Parodius , Cotton , Twinbee , and Harmful Park.
Run 'n' Gun : describes a shoot 'em up in which the protagonist fights on foot, usually with the ability to jump.
Examples include Ikari Warriors , Contra and Metal Slug. Run and gun games may use side scrolling , vertical scrolling or isometric viewpoints and may feature multidirectional movement.
The genre's exact origins are a matter of some confusion. The game featured combat between two spacecraft. However, it was not until 's seminal Space Invaders , created by Tomohiro Nishikado at Japan's Taito Corporation , that the shooter genre became prolific.
Wells because the developers were unable to render the movement of aircraft; in turn, the aliens replaced human enemies because of moral concerns regarding the portrayal of killing humans on the part of Taito Corporation.
As with subsequent shoot 'em ups of the time, the game was set in space as the available technology only permitted a black background. The game also introduced the idea of giving the player a number of " lives ".
It popularised a more interactive style of gameplay with the enemies responding to the player-controlled cannon's movement,  and it was the first video game to popularise the concept of achieving a high score ,    being the first to save the player's score.
In , Namco 's Galaxian —"the granddaddy of all top-down shooters", according to IGN—was released. In , Defender established scrolling in shoot 'em ups, offering horizontally extended levels.
Unlike most later games in the genre, the player could move in either direction. It was the first scrolling shooter to offer multiple, distinct levels.
Vertical scrolling shooters emerged around the same time. Namco's Xevious , released in , is frequently cited as the first vertical scrolling shooter and, although it was in fact preceded by several other games of that type, it is considered one of the most influential.
Sega's Space Harrier , a rail shooter released in , broke new ground graphically and its wide variety of settings across multiple levels gave players more to aim for than high scores.
The game received acclaim for its surreal graphics and setting and the protagonist, Opa-Opa, was for a time considered Sega's mascot.